Then again, as they note, maybe the demons have just not had the chance to openly attack this place yet. The player character can see everything from dancing centaurs to demons browsing the wares, but it seems an uneasy truce of sorts reigns here. Huge wagons ring the clearing, many set up to display exotic wares or services.
Surrounding the blazing behemoth are tiny, wheeled food-carts with vendors hawking everything from sausage to something called a 'marshmallow'. A massive bonfire rages in the center of the clearing, crackling and popping as it consumes its fuel gluttonously. The ground is hard-packed, trampled as if walked over by hundreds of hooves, paws, and feet. The Bazaar is a large camp that has been set up by a traveling caravan of wagons. Once a character has entered the Bizarre Bazaar, it will be moved to the Places menu and the character can return at any time, even if their corruption has dropped below the entry threshold. The Bazaar is guarded by a 10 foot tall man with crimson skin, who will turn away any character with less than 33 corruption. The Bazaar is encountered every 10th exploration of the plains, and will continue to be discovered until the character has successfully entered the city. It serves as a counter to Tel'Adre, in that it welcomes those who are corrupt and rejects those who are pure.
The Bizarre Bazaar is a settlement in the plains.